Dr.Spoofensmirtz

An VR-based room-escaping game

Date

Oct.2021 (2 weeks)

Role

UX Designer

3D Artist

Game Designer

Platform

Quest 2

Tools

Maya

​Figma

Unity 3D

Substance Painter

Full Production

Programer: Faris Elrayes, Xiaoying (Alexa) Wang

Artist: Wenbo (Glendon) Guo, Yi Hsiu (Danny) Huang

Sound Designer: Gillian Ryan

Design Process

Interaction and Gameplay

​We started our design process with experiencing Virtual Reality games, and concluded that VR is especially suitable for immersive experience. Traditional room-escaping games are heavily based on visuals and 'immersive thinking'; they place the audiences in the first-personal perspective and make them act based on given constrains. Based on the design thinking and researches, we decided to bring room-escaping into VR formats.  

More information will come soon...