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Dr.Spoofensmirtz
An VR-based room-escaping game
Date
Oct.2021 (2 weeks)
Role
UX Designer
3D Artist
Game Designer
Platform
Quest 2
Tools
Maya
Figma
Unity 3D
Substance Painter
Full Production
Programer: Faris Elrayes, Xiaoying (Alexa) Wang
Artist: Wenbo (Glendon) Guo, Yi Hsiu (Danny) Huang
Sound Designer: Gillian Ryan
Design Process
Interaction and Gameplay
We started our design process with experiencing Virtual Reality games, and concluded that VR is especially suitable for immersive experience. Traditional room-escaping games are heavily based on visuals and 'immersive thinking'; they place the audiences in the first-personal perspective and make them act based on given constrains. Based on the design thinking and researches, we decided to bring room-escaping into VR formats.
More information will come soon...
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